Steve Ogden: To Moon Town and Back

SteveOgdenSteve Ogden is a writing and drawing machine. Steve is the creator of the on-line graphic novel “Moon Town”, two comic strips “Croakers Gorge” and “Silas and Max” and has published a book of bone chilling short stories called “Headstones and Monuments”. Steve has done all of this while working intense hours in the video game industry, raising three children with his wife and staying fit by running 3-5 miles most days (that’s a pretty hectic schedule). This week at Don’t Pick the Flowers I’m happy to talk with Steve Ogden as he discusses his life, art and what we can expect to see from this super talented creator.

David: Hi Steve, Thank you so much for being featured at Don’t Pick the Flowers. You have an impressive amount of work. To start with, you have been drawing and writing all your life but what are the things that started you down the creative road? Who are the artists/cartoonists and writers that influenced you the most?

Steve: What sent me down the road to drawing was primarily my Dad. When I was a little kid, any time I was bored, he’d say, “Why don’t you draw something?” And I was bored a lot, so I drew a lot. Of course, he also sent me outside to run a lot, or to muck the stables (we lived on a farm in Virginia with 70 horses). The running and the drawing stuck. The stable mucking – not so much.

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I started drawing comics when I was about 8 years old. I started by copying Superman and Batman off of afterschool cartoons. I would draw them from the back, so they were usually just a triangular cape with heads poking out the top and feet poking out the bottom coz I couldn’t draw that well. And I read a lot of stuff. Peanuts collections, old Spider-Man. I learned a lot about drawing comics by tracing Joe Sinott’s work.

I’m honored that I got to read some honest-to-God Jack Kirby first runs. I liked his Fantastic Four and Thor. I didn’t understand what he was doing – I remember thinking incorrectly that he must not be able to draw very well – but that stylistic approach has always stuck with me. Later, I became an X-MEN fan. John Byrne, and specifically Terry Austin as an inker. In fact, it wouldn’t have been surprising if I’d become a professional comics inker, I admired Terry so much, and learned so much about quality of line and spread of detail from his work. After him, Michael Golden, Barry Windsor-Smith, Walt Simonson and Art Adams were my idols. There are aspects of my drawings you can trace back to all those guys.

I stopped reading comics around 20 years old, mid college, when I tried to get a job at Marvel comics as a penciler or inker. My dad was working on the 52nd floor of the Empire State Building by that point, and it seemed like a natural opportunity for me to intern at Marvel. Turned out I didn’t have the talent they were looking for, and I decided there was no future in comics for me. I found work as a freelance illustrator, and not long after that, a home in the computer game industry, and it’s been home ever since.

Flash forward 20 years. When I was 40, I found Kazu Kibuishi’s Flight comics anthologies in a local comic store and realized there was a lot more to comics than superheroes. And I found Mike Mignola’s Hellboy at the same time, and I have found it very hard not to work on comics ever since. It’s like some terrible compulsion!

David: With so many projects you are working on, what’s it like in “the day in the life” of Steve Ogden? Do you have a set schedule, and how do you start your creative day? And with that, what are the tools you work with and your favorites?

Steve: My day job for the past 10 years has been making games at Firaxis (Civilization, Pirates, X-COM). It’s great work, but you never know when you’re going to work a bit of overtime. So, with a wife and three sons and a job that can be a lot more than full time, “spare time” is a rare commodity and I have found that I can’t commit a given number of hours to my extracurricular art, can’t make promises to my audience. I’ve tried to keep an update schedule and it’s just been disappointing for my readers, and frustrating for me. So, I’m trying to be more at home with working on one of my properties when I can, and updating my websites when I can, and just let the fans fall where they will. Some of them get angry and leave when you can’t keep a schedule, some will stay no matter what, and some are more casual about it all and just come check it out when there’s something to see.

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My schedule on a good day starts at 6AM, helping get the kids out the door to school. After breakfast, I check email, maybe post a few things on Facebook or Twitter, and get ready and go off to work. I’m currently the Studio Art Director at Firaxis, which means I manage around 55 artists, animators, writers, level designers and audio designers on a variety of video game projects. I also occasionally work on assets for the games. It’s not as much as I used to, but I do try to keep my hand in it.

After work, it’s dinner, afterschool sports with the kids. Exercise – I try to find time to run 3-5 miles most days. Then, it’s helping with homework. Afterward, a quick check on my work email, try to fix anything that might have slipped through the cracks. Around 10PM, it’s “my” time. Dinner dishes are done, everyone’s heading off to bed, my wife is starting to settle down for the night. I hit the computer and draw or write or color or post new comics.

As for tools, I use Microsoft Word and Google Docs for writing. I write in my head in the car on the way to and from work, and write it all down later. And I used to pencil and ink the strip traditionally on actual paper, using a light box to trace the Ticonderoga #2 pencils and ink it up with Microns and Brush pens. I’d scan those inks and then work in Photoshop to blackspot and color the whole thing up. These days, I work all digitally. For 5 years, I saved up for a Cintiq – I have one at work and it’s proved to be indispensible – and Santa Claus brought me one for Christmas this past year.

It’s really made me much more productive. I can ink in a fraction of the time and there’s a lot less jiggery-pokery of drawing and tracing and scanning. When I start a page now, I’m working in the final Photoshop document. I lay it out, I letter it, I do rough breakdowns (“pencils”) and then “ink” over that on another layer, and then color it, and then do dialog balloons around any final text edits, and then add some watercolor textures to break up the big, flat areas of digital color, and boom. 4-8 hours later, a new Moon Town page!

I work like this until 12 midnight or 1AM pretty much every night and any free time I can get on weekends, and then get up and do it all again the next day. I try to balance everything, but there’s a lot to balance. Most days I go to bed feeling like I haven’t done enough, not for me, not for the job, not for the family. I’m not sure I’ll ever get it right.

David: You released a book this past year called “HeadStones and Monuments”, can you talk a little about the short stories and has this been something you’ve been working on for some time?

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Steve: A friend of mine got me hooked on Stephen King and Neil Gaiman a few years ago. I think Headstones and Monuments is the direct result of that, and specifically Gaiman’s collection of short stories, Fragile Things.

I don’t know – I have been toying with the idea of releasing “text novels” (as opposed to graphic novels) for several years now. I have several ideas in various stages of production, but it’s hard to keep my motivation up for these long stories, these extremely long projects, with the occasional lapses into Crunch Time at work. Any interruption in a long-term endeavor like that can knock you off course, and it’s happened again and again. But when I read Gaiman’s Fragile Things, it occurred to me how much you could say with short stories. It also occurred to me that if I worked on a collection of short stories, I could probably get them done quickly, and even if I got into a bit of Crunch, I could still come out the other side and get more of them done. It was a sort of log jam I had to break up. Now that I’ve finished and released that book, I so want to do more. It’s as addicting as potato chips – you can’t just do one.

The stories themselves are a mixed bag. “Monuments” is about me when I was young, living in a house across from a scary old farmhouse in Pennsylvania. I saw stuff as a little kid that couldn’t be explained. I almost died on a road right behind my house twice – once getting thrown through a windshield of my mom’s car. “Headstones” is about the farm I grew up on in Virginia, and everyone who lived there or ever visited me there swears the old house was haunted. It surely was.

The rest of the book – there are a couple of Autumnal poems as sort of lyrical palate cleanser, and a few other stories. “Sequitur” is about a guy who has to face a ghostly reality at Gettysburg. “Muse” is about a little girl fighting for her life and the lives of her classmates when a demon comes to visit her music class. And “Visited Upon the Sons” is a pretty involved, multi-generational ghost story about kids who break into a haunted house and have to deal with the terrifying ramifications when they grow up and find their children threatened by dark forces.

It’s been well-received. It’s more creepy than terrifying, the sort of thing that leaves you looking over your shoulder when you are heading upstairs after turning out the lights late at night. Any fans of Stephen King or Neil Gaiman would probably like this book.

David: Your online Graphic Novel “Moon Town” was voted Best Webcomic in 2009 by The Webcomic List and Best Online Graphic Novel in 2011 by Baltimore Magazine.What was the inspiration behind Moon Town and what would you like to see in the future with this story (or better yet what can we expect to see)? 

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Steve: Moon Town was originally a little animated film I wanted to make in my spare time. At some point I realized that I just didn’t have the time to do it in the rich style I so loved (early Pixar – charming, and pure gold). So, I decided to do it as a comic, instead.

As for the future of Moon Town, I’m currently re-installing it online after I took it down early last year in a fit of frustration. I’m taking some of the original pages I did from 2009-2011 and I’m changing some things I didn’t like. There were narrative bits that made no sense, and although I am pretty decent at drawing machines, the humans have been a bit all over the map with regard to “staying on model”, which is nice way of saying I didn’t always draw them so that they looked like themselves. So, I’m re-drawing portions of the comic, making a few new pages in light of some story changes, and adding some textures to the colors. A lot of subtle changes, but they all add up to professional quality polish and a better reader experience, or at least so I hope.

Once I work through my corrections on the first 40 pages or so (the contents of the first Moon Town book I originally released in 2010), I’ll begin some pretty extensive work that will change what people knew of Moon Town’s next 40 pages. All of this is building toward a graphic novel some time in the next couple of years. It will be around 160 pages long, assuming I don’t get knocked off track by my Regular Life. You know, that balance thing. But I’m anxious to tell the rest of this story and let people read it.

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I will probably stop putting new Moon Town pages up online at some point, and just work in private, release the book when it’s done. There’s something in me that doesn’t think it’s a good idea to show the whole book online for free when I’m hoping to sell a book at the end of this, but I am keeping my eye on the market. Others have had some success following that model, notably Jason Brubaker of reMIND and Doug TenNapel with Ratfist. I could do worse than follow their lead.

Narratively, the first 40 pages of Moon Town are all about asking questions, and I don’t want to be guilty of the sins of LOST. Sooner or later, you have to start satisfying people’s curiosity, so you can look for some answers in the Moon Town universe over the next 40 pages or so. Not all answers, mind you, and of course there will be new questions. But we’ll find out more about those little Kokopelli Rabbit creatures – just what are they? – we’ll find out what’s going on with Vin Sinclair. And we’ll see Simon take a little more control over his life. He’s been drifting for a few decades, and the events that have been unraveling are just the sort of wake-up call a man like him needs.

David: Two other comics you work on are “Croakers Gorge” and “Silas and Max”. Can you talk about these comics and what are your goals with them?

Steve: One influence I didn’t name in my earlier answer was Bill Watterson’s Calvin and Hobbes. I love that strip, and Bill’s lines taught me as much about inking as anyone else.

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Croaker’s Gorge is a strip I tried to get picked up by several syndicates in the early 1990s, but no one was biting. It ran in a couple of small, local papers you could pick up for free in the late 90s, and in an Italian comics supplement (yes, translated into Italian) in the early 2000s. I finally put it up online in 2008, and I occasionally go back in and tinker with the old strips, adding color, or reworking a joke. And occasionally I make new strips, but they’re bigger now. More like a Sunday newspaper strip, longer, more room to tell a more complex joke, and in color.

I don’t think there is any publication future for Croaker’s aside from the books I’ll produce myself. 20 years of chasing that ship has to teach you something. But the strip is important to me. It owes a lot to my upbringing – I was a little kid that moved from the suburbs to a farm and spent a lot of time alone with animals that I imagined could talk to me – and it has a bit of an environmental edge to it, which I felt elevated it to something more than just a strip. There’s some Pogo in Croaker’s Gorge, buried down deep. You can see it along with Watterson (and MacNelly’sShoe) in the best of the Croaker’s strips.

Silas and Max is much newer. It is a direct result of my soul yearning for more Calvin and Hobbes, when we all know there won’t be any more. It’s not that I’m setting out to re-create that strip, but it definitely scratches the same itch in me. Every time I create a Silas and Max strip that I feel works, it gives me that warm feeling like it’s 1986 and I’m reading Calvin and Hobbes on the floor in my parents’ house. There’s a bit of magic there. Maybe I’m just trying to capture a little of that lighting in a jar.

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As for my goals with Silas and Max? If I could have anything in the world for Silas, it would be to get it syndicated. I have written a few more strips that are promising and I will draw them up eventually and see if I can get anyone’s attention with it. I’ve had people tell me it’s idiotic to try to get a comic syndicated right now when the conventional wisdom says that newspapers are going the way of the Dodo. And I can see that and most days, that logic directs me to more time worthy pursuits. But the romantic in me thinks otherwise. If we’re all getting ready to turn out the lights on dead-tree pulp-printed newspapers, wouldn’t it be fitting if an heir to Calvin was in those pages as we turn out the lights? Besides, newspapers will go on, though they will change, and I expect comics, or something comic-like, will always accompany the news. I’d love to be part of that. I’d love to provide that kind of entertainment for people, like I was entertained as a kid.

Thank you for featuring me. It’s amazing that you take time out of your insanely busy schedule to interview other artists, and I’m honored to be included.

David: Thank you Steve for being featured and taking the time to share your work, you are a real champion with time and I applaud you! You are a fantastic creator and I look forward to the results of all your hard work.

And for all the fans and those discovering Steve Ogden and his art click on the links below to avail yourself to Steve’s incredible creations. 

Steve Ogden Website: www.steveogden.com

Croackers Gorge: steveogden.com/croakers

Moon Town: steveogden.com/moontown

Facebook: www.facebook.com/SteveOgdenArt

Twitter: twitter.com/SteveOgdenArt

Headstones and Monuments: www.amazon.com/dp/B009Z645DI

 

 

 

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Stephen Beals: Through The Eyes of Cheesebo

Stephen Beals is the fine creator of the comic Cheesebo/Adult Children.Me_and_Berle Stephen puts a lot of thought into his story as he tackles life in a humorous and relatable way. The characters of Cheesebo dive into every day life where we can find at the heart Stephen himself.  This week I’m proud to go behind the story and characters of Cheesebo and talk with the creator Stephen Beals about his life and comic.

David: Hello Stephen, thank you so much for sharing your comic work here at Don’t Pick the Flowers. To start with, how long have you been interested in making comics and what comics have inspired you in making your own?

Stephen:I’ve been interested in making comics forever, and by forever I mean the beginning of time itself. My earliest memory is a one just a few seconds after the Big Bang. I was drawing a Garfield rip-off.

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I have a variety of influences that fluctuate over the years, depending on what I’m into. Currently, I’m rereading a lot of Al Jaffee, Gary Larson and John Hambrock’s Brilliant Mind of Edison Lee. I’m also rereading Jeff Smith’s Bone. My sense of humor has been stoked by watching Peep Show, a wonderful British comedy recommended to me by Darren (www.mightymonocle.com) Rolfe. Historically, my biggest influences have been MAD Magazine, Charles Schulz, Robert Crumb, Groucho Marx, Edgar Rice Burroughs, Charlie Chaplin, Pablo Picasso, Isaac Asimov, The Beatles and about a hundred other artists and writers. 

David: Can you share the storyline and background of Cheesebo and Adult Children?

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Stephen: Both are the same comic using different titles. I’ve made them on and off for a very long time, and I returned to these characters permanently when I decided to publish consistently on the web.  At first, I took my personality and divided it up into different parts. I don’t know if that’s true anymore. There’s a somewhat normal couple, Harvey and Sally. Sally used to be called Steamboat Sally, but writing out Steamboat Sally all the time got old pretty fast. Harvey is kind of the normal part of me.

I introduced Berle about ten years ago and he could easily take over the strip. At first he was the worst part of me, but after living with my sister-in-law for a stretch, he started taking on more and more of her bad character qualities. Of course, my wife says I’m a lot like her sister, so maybe it’s just more of me. Berle is the most fun to write, because he has complete disregard for society and what he considers hypocritical rules.

Claremont is the most fun to draw. He’s a completely innocent, unassuming soul. I think he’s me at my best. Or at my most scared.

David: What are the tools you use when creating your work?

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Whatever’s handy. Really, if you’re going to draw every day you need to improvise. I have been known to scan sketches and color away in Photoshop until it looks presentable. I try different types of pens when I have the chance. I honestly prefer the dip pens and brushes to almost anything else. I even work faster using them. I’ve been trying my first brush pen. As a left handed artist, it’s very easy to smear the ink, so I tend to pencil out my work in blue pencil, and then ink it backwards from right to left. I also letter backwards. Oh, and I sign my name backwards. That always gets fun looks at the check out line.

I like producing stuff that can be very finished or very sketchy, depending on the mood. Today, for instance, I’m sick and I wanted the comic to kind of look sick. I think I succeeded.

 

David: What is your cartooning schedule like, from coming up with ideas to finished product, do you have a routine and what are the things that help bring your story to life?

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Stephen: Routine…now there’s an interesting word. I have what many people think is an insane schedule and often work around the clock. My sleeping habits aren’t exactly normal. Writing is usually the hardest and most fun part of the process. It can go one of two ways: Either I sit and think and sketch and play on words until I FORCE my brain to exercise an idea out of its depths, or ideas come to me unexpectedly so quickly that I have to write them down messily in a notebook. I’ve found that the more I read, the more I can write. I do think the brain is a muscle that needs to be exercised. If you want to be a good writer, you should be a good reader.

I also tend to think of ideas when I just wake up and I’m in that state between sleep and wakefulness. Actually, some of my best ideas were conceived that way (and by best, I mean popular…usually what I like is not what everyone else likes.)

David: What are your future goals with your comic and what can we expect to see in the future?

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Stephen: I’ve always said that I just want my ten years. When I look at some of my favorite writers, musicians, or artists it always seems like they had a ten year period where they really produced their best stuff. Some have been lucky to have what I call multiple orgasms of success, but those are the lucky ones. The next step is a book. I want to write a book with a common theme. It would mostly collect comic strips, but also have a good chunk of new writing. 

My main goal, however, is to keep the readers that I have. There’s nothing better than just being read in the first place.

David: A book would be very exciting Stephen and you can put me on the list to buy one. I love how you bring your characters to life and put so much of yourself into the strips which is a guarantee that you will keep readers and add new ones. Stephen thank you so much for sharing your comic and I look forward to seeing what lies ahead.

Here are some quick links to direct and connect new and old fans alike to Stephen Beals and Cheesebo, so go have a look!

Cheesebo Website: cheesebo.com

Adult Children GoComics: www.gocomics.com/adult-children

Twitter: twitter.com/StBeals

Facebook: www.facebook.com/pages/Cheesebo/204533882911857

 

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Keith Brown: And…”Just Another Day in Hell”

Keith Brown creator of “The Wages of Sin” comic is breaking new virtual ground. I first meet Keith about a year ago and he was just beginning to develop his humorous comic about the Devil and life in hell. Since that time he has not only developed his characters, his comic is reaching new followers across the internet, plus he has a new book called “…Just Another Day in Hell” which collects over 100 of his comics. Today at Don’t Pick the Flowers I’m happy to welcome back Keith Brown and The Wages of Sin.

David: Hi Keith, so good to have you back at Don’t Pick the Flowers. So I’m beginning to see your comic in lots of places which is very exciting. One specific spot is Hound Comics, how did become involved with them and can you share a little about their network of comics?

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Keith:  I was approached by Hound Comics at the first of October. Hound Comics signature series is “Brimstone and the BorderHound” The classic good versus evil confrontation where Brimstone and The Border Hounds fight the forces of Evil in Hell to keep them from surface here on earth. Brim saw my comic on Facebook, he liked it as it fit in with their whole theme, albeit the lighter, goofier side. Hound Comics is chock full of extremely talented comic book artist and I am proud to be associated with them. Folks can check them out at www.houndcomics.com

David: You have a new book “…Just another day in Hell” which collects over 100 of your comics. I really enjoyed going through your comics and notes and seeing how your work has evolved. What have you included in the book and how big of an undertaking was this for you?

Keith: When I signed with hound, fortunately I had enough material for a first book. The first thing I did was complete the book so that we could have a product to sell one they launched the strip on their site. The book is called “The Wages of Sin!” Volume 1, Genesis, the birth of a comic strip.

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The book follows the complete evolution of the strip, from the editorial cartoon that inspired the idea, to the first 10 concept strips I did for a contest at the Cartoonists Studio. Then it moves into the very first 110 strips with running commentary throughout. Readers can watch as the character design, writing and overall drawing style has developed into what the strip has become today. The book is about 50 pages, printed in full color on very high quality paper. It was a hoot watching it all come together.

David: I was listening to an interview with you and one of the things you mentioned was the subject of featuring the devil as your main character and of course the setting is Hell. For anyone who doesn’t know about your comic can you share a little more about the idea behind the comic and has it caused any problems?

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Keith: I knew full well going in there might be religious implications but that was never my intention. Most times the Devil is the butt of the jokes. I haven’t had any negative feed back and in the beginning of the book I offer a message to people of faith. The idea was originally inspired by an editorial I did, I hadn’t seen the concept done in strip form.

David: In your book you discuss how you create your characters, how do you feel you and your characters have grown through the experience of just creating comics on a daily basis?

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Keith:  I do create most everyday but it probably averages out to every other day. The characters are easier to draw semi-consistently and I have begun to think in terms of the characters as I hear them in my head.

David: The Wages of Sin is gaining lots of new ground, what’s next for Keith Brown? 

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Keith: I will keep producing Wages for now, but I have a couple of children’s stories that Hound may be interested in. They are holiday based so if we do them I will be very busy with those until early summer.

Thank you David, as always I appreciate your time and all of your help.

If folks want to but a book they can go to www.houndcomics.com   They can visit my site www.thewagesofsin.net for info on all places to buy printed and digital versions. They are always welcome at my facebook page.

David: It’s a pleasure to feature you and “The Wages of Sin” Keith. I love how your comic has developed and how far you’ve come. And I love the book, it’s great to have them collected together.

And for the fans and all those who want to know more about Keith Brown and The Wages of Sin, click on the links below to find out more.

The Wages of Sin Website: www.thewagesofsin.net

The Wages of Sin GoComics: www.gocomics.com/wages-of-sin

The Wages of Sin at Hound Comics: www.houndcomics.com/webcomic_wages_of_sin.php

The Wages of Sin Facebook: www.facebook.com/pages/The-Wages-of-Sin/146701925399846?ref=ts&fref=ts

The Wages of Sin! “Genesis” The birth of a comic strip now available!

ISBN-10: 0985641924 
ISBN-13: 978-0-9856419-2-4

The Wages of Sin! Book now available @:
www.houndcomics.com
www.amazon.com

www.BN.com
www.comicfleamarket.com/servlet/the-265/The-Wages-of-Sin!/Detail

Digital version available here:
amusedom.com/index.php?option=com_amusedom&view=browser&task=info&submission_id=2066

Get your favorite Wages of Sin! goodies here! Coffee Mugs, Etc: www.cafepress.com/thewagesofsin

 

 

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Daniel Barton: Goober and Cindy

Daniel Barton is a man of many talents. Daniel grew up in Arkansas (USA) and at the age of 12 moved to Holland (Europe) where he found a new culture and language. Forward a few years, this experience helped develop the character Goober for his very fun web comic “Goober and Cindy”. And being a man of many talents he also has his hands in creating music and hosts his own podcast called “The Webcomic Show”, where he features other webcomic creators. This week I’m happy to welcome Daniel Barton to Don’t Pick the Flowers and go behind the scenes as he discusses his creative passions. 

David: Hello Daniel, thank you so much for being featured at Don’t Pick the Flowers. Daniel you have a very fun and cute comic called “Goober and Cindy”, how did the comic come about and can you give a little history of your comic?

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Daniel: First of all thanks for taking the time to read my comic. I appreciate all the people that come to read my work at gooberandcindy.com and even more if they leave a comment. How the comic started? Well I’ll tell you.

I grew up in Arkansas (USA) and moved to Holland (Europe) at the age of 12. Coming into a different culture, with a different language, made me feel like an alien in a new world. Using my artistic talents I escaped this feeling by creating the alien comic strip character Goober.

The character Goober was published the first time in a school paper in Holland in 1994. In 2000 I created a weekly strip for online. I stopped in 2001 for lack of inspiration and motivation.

In 2010 I started noticing webcomics were growing with the help of software like WordPress and Social Media tools (Twitter and Facebook) helping to create and promote these webcomics. I always wanted to restart the comic and I thought I had enough material to start a weekly webcomic and sustain that schedule. And now 2, 5 years in, I’m still going strong.

Last year a new character has been added at the same time as the birth of my son. The character is called Alex and will be growing at the same speed as my son. So you will see progression in this character. First teeth, first steps, and so on, and so forth.

David: When did you become interested in making comics and who are your influences?

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Daniel: I always had been making drawings, but the school paper gave me a public outlet to showcase my work to a larger audience. I started out doing different jokes with different characters and eventually I developed the character Goober with a small 4 page storyline. You can see the first Goober comic in 1994 if you become a free member on my site. You can register here. www.gooberandcindy.com/register.php

My dad is a big influence. He is an abstract artists and I always watched him create paintings in his studio. I studied art-history and went to graphic school. Of course the many cartoons on TV, movies and comic books influenced me. To name a few: Ren & Stimpy, Garfield, Batman, X-men, Spiderman, Flintstones, the list goes on…

David: You host your own podcast called “The Webcomic Show”; can you share a little about your show?

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Daniel: Sure. The show is awesome. It’s a video podcast of webcomic creators. I get to interview people who I admire and also understand what I go through every week to create a strip. It’s a lot of fun. I will keep on doing it every winter, spring, summer and fall. You can check it out here www.gooberandcindy.com/interviews

I currently have had Mark Stokes (www.zombieboycomics.com) on, and also the Twxxd.com brothers (www.twxxd.com) . On January 19th 2013 I will be recording the winter episode. It’s a little different this time. I am interviewing 3 different people this time. And the interviews will be shorter. I’m kind of trying things out still. Seeing what will work the best.

I might even interview you sometime. If you have a webcam and mic available. 🙂 (David: Hey sounds fun to me! 🙂 )

David: You’re a man of many interests and talents you make music also (Alien7). When did you become interested in making music and call you tell a little about the creative process?

Daniel: Music and art are very important in my life. Being a creative person I love using these outlets to express my emotions. Growing up I sang every weekend. And in Holland I was introduced to the Amiga 500 on which I created my first digital tunes. I bought a guitar when I turned 21 and started to learn how to play guitar. I have serenaded quite a few brides and grooms in the last few years.

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Alien7 is the name I use for my digital music. You can find all of it at www.alien7.nl
I just created my first digital song with my own vocals. And the full version will be out on Jan 1st 2013.
I hope everybody likes it. Drop a comment on the site or you can comment on soundcloud as well.
soundcloud.com/alien7

The creative process you ask. It’s been a long road of experimenting, learning different software tools. I am using Renoise currently. www.renoise.com/
I have probably created 500+ test songs since 1994. Maybe even more. I have no idea. I’m putting out a new song every month. So that’s 12 songs a year. Genres include Dance, Chiptunes, Synthpop and Electronic.

David: What can we the fans expect to see in future with Goober and Cindy and all that you have your hands in?

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Daniel: Every week a new Goober and Cindy comic. Every month a new Alien7 song. Every Season a new “The Webcomic Show”. And I’m working on having a booklet finished of the first hundred Goober and Cindy strips at the end of 2013.

David: I’m really looking forward to that booklet, and of course your weekly comic, new songs and the podcasts! Thank you so much Daniel for taking the time to share your work here at Don’t Pick the Flowers and I wish you continued inspiration and success in all your endeavors!

And for all the fans of Goober and Cindy and those being introduced, check out the links below for more fun with Daniel Barton.

Goober and Cindy: www.gooberandcindy.com

Register at Goober and Cindy: www.gooberandcindy.com/register.php

The Webcomic Show: www.gooberandcindy.com/interviews/

Facebook: www.facebook.com/gooberandcindycomic

Twitter: twitter.com/gooberandcindy

Google+: plus.google.com/104530527058355504608/posts

Soundcloud: soundcloud.com/alien7

Music site: www.alien7.nl/

 

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Vince Dorse: Beautiful illustrations and Tales of Bigfoot

Vince Dorse is a true talent who illustrates beautiful artwork and has a brilliant comic called “Untold Tales of BigFoot”. I became aware of Vince with his first installment of Untold Tales of BigFoot back in August of this year through another cartooning buddy. Immediately I was intrigued and knew I wanted to share Vince’s work, and I’m happy to say that Vince obliged me with an interview. So today I am thrilled to share the wonderful work of Vince Dorse with you at Don’t Pick the Flowers.

David: Vince, thank you so much for stopping by Don’t Pick the Flowers and sharing your work. You have beautiful art that I’m always impressed with. When did you become interested in illustration and can you give us a little history of when you wanted to take this direction with your life?

Vince: Thanks for asking me to take part in what I assume will be a vicious hatchet-job. I suppose I’ve been drawing since before I can remember. Of course, if you’re any good at drawing as a child, every busybody aunt and school teacher you meet says, “You should be an artist when you grow up.” And you agree with them despite your long-range plans to become a superhero.

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But eventually I discovered being a superhero wasn’t going to pay the bills and I decided maybe this art thing was a viable alternative. Don’t take that as affirmation that being an illustrator always pays the bills either, by the way. But I’d say the die was cast pretty early and it’s a pretty comfortable fit for me.

Illustration is something that’s always been vital to me, and something that I really can’t imagine not doing. I love being able to take what’s in my head and put it out there for other people to see, I love the community of illustrators, cartoonists and fantasy artists I interact with, I love discovering new art and trying to deconstruct it and discover its secrets. Every day I see something or learn something from illustration that makes me want to re-apply myself to that craft. And it does leave my nights free, you know, for the superhero thing.

David: You do a lot of different types of illustration and one being children’s art. What are the tools you use to when you are working?

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Vince: Most of my illustrations still start with good ol’-fashioned pencil and paper. I just like the way it feels, dragging that lead across a textured surface. I could do that all day (and often do). Once it’s on paper, I scan it in and, whether it’s children’s illustration, fantasy art or comics, the rest is done in the computer. As far as other indispensable tools go, I like a nice, big monitor, a Wacom tablet, and a handful of programs like Photoshop, Illustrator, etc. I just downloaded Manga Studio to give it a test run on my comics work so we’ll see how that goes. I’m always experimenting with technique, so it never gets boring.

David: One of my favorite things you are unfolding before us is the story/comic “Untold Tales of BigFoot”. Can you share a little about where the idea came from and where do you see this tale going in the future?

Vince: I’m glad you’re enjoying Untold Tales of Bigfoot. I’ve always been drawn to oddball stuff like the Loch Ness Monster, the Bermuda Triangle and Bigfoot.  And if you dig deep enough into my childhood, you might also find the sad tale of a lost dog. So the building blocks of the story have been there all along.

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The webcomic was really just an experiment when I started, something I thought might improve my comic illustration and writing skills. I wanted to tell a story about loneliness, abandonment and loss – that’s the kind of fun guy I am – and Bigfoot just seemed like a perfect fit. Everything else fell into place as I fleshed things out. It’s been going for just a few months now but I’m already faster than I was when I started, and the digital inking is feeling a little more natural.

Where’s the story going? Without dropping any spoilers, I’ll say that I just did the layouts for a few pages that could be considered “action-packed” and I’m whittling away at the outline of an upcoming story arc that might answer some questions about Bigfoot’s back-story. Aside from that, I’m also working on a related project about Scout that may end up as a mini-comic or back-up story if Untold Tales of Bigfoot ever sees print.

David: Who would you consider to be the greatest influences on your work and your heroes in the art world?

Vince: I get this question enough that I should have a polished response. But I don’t. So let me meander through a miserably incomplete list of art heroes first: Jim Henson, Charles Schulz, N.C.Wyeth, Norman Rockwell, the Golden Age animators of Termite Terrace and the Nine Old Men, Will Eisner, Wally Wood, Bernie Wrightson…all masters of the craft of telling a story visually. I’m still learning things from them every day.

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As for the greatest influence, I’d have to say my Dad. He and my mom both encouraged me to develop my drawing ability, and never hesitated to fork over dough for art lessons and supplies (though I’ll never forgive either of them for making me go outside and play organized sports). My Dad didn’t draw professionally, but he drew for fun and he knew how to get an idea across visually. I remember drawing along with him at a very young age and having a blast. Encouragement like that goes a long way.

David: What would be the greatest compliment you could receive for your work and how would you like your art to be remembered?

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Vince: The greatest compliment to my work? Gosh. Well, I’ll tell you…the mercenary side of me thinks a higher asking price is always a nice shot in the arm. But, really, it’s been a great compliment to me to see how many people are enjoying Untold Tales of Bigfoot, coming back for more, asking me about it. All the positive feedback is very encouraging. I’d have said “heartwarming” but my cartoonist friends would’ve kicked me for getting mushy.

As for how I’d like my art to be remembered, I guess actually having your art remembered at all is a pretty good trick. Lots of stuff comes and goes and you never hear about it again. So if I manage to climb that mountain and people are still talking about my art when I’m a 350-year old man, whether it’s my comic art or my children’s illustration, I guess I’d like it to have touched people emotionally, made them happy or sad or scared or thrilled. I think it’s probably what every artist wants – to be able to touch people deep inside without having to resort to invasive surgical procedures.

David: Haha, and I know you have produced work that resonates with an audience that wants more. Vince your art is astounding and I look forward to more of “Untold Tales of BigFoot” and the beautiful illustrations that take us beyond our imaginations. Thank you Vince for taking the time to give insight into your artistic world and for sharing your work here at Don’t Pick the Flowers.

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Here are the links so you can discover more of Vince Dorse and his wonderful world of Bigfoot and fantastic illustrations.

Vince Dorse: www.vincedorse.com

Untold Tales of Bigfoot: untoldtalesofbigfoot.com

Twitter: twitter.com/vincedorse

Email: dorse_art@yahoo.com

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